Post Tournament Thoughts:
- Night Shields and Flickerfields proved to be absolutely worth it. In my first game they were huge. My second game he just wanted to ram me, so Night Shields didn't matter but Flickerfields did. When you have massed Orks charging you with S4 and you can mitigate 1/3 of their damage, you're in a good spot. With Guard, Flickerfields and Night Shields don't play a huge role, but it did prevent his Veterans from shooting at me.
- Overall, close combat is still lacking. Wracks and Wyches can certainly mop up units, but they're not especially "scary" for the vast majority of close combat units. I'm considering running a list that has 5-man Warrior squads in Venoms and Raiders exclusively as Troops, and adding in a unit or two of Beasts. I lose the survivability of the Wrack troops, but gain some CC nastiness.
- Dark Eldar should follow the mantra; if your opponent can out-shoot you, reserve (even if you get first turn). By shortening the game, and playing to the Eldar advantage of speed I believe Dark Eldar can compete with the likes of Space Wolves and Imperial Guard. They just can't win in a strait up slug fest.
- AV12 is still a pain. Even with 12 Dark Lances and 11 Blasters, I have trouble with AV12. I might considering adding in a few Dark Lance Trueborn squads for more of a ranged threat.